Tuesday, July 29, 2014

SDCC post-game report.

So now that I'm home and have had some sleep, I can talk about my SDCC experience.
After I helped Action Lab bring the myriad of boxes to the show, set up my own table and helped out at the Vamplets booth a bit, I walked through the show floor.

And I had a panic attack.

Not a full on, drooling on the floor-curled into the fetal position thing, but an honest to god attack that lasted at least 3 hours.

I questioned everything; why I was there, what was I doing at a convention this size, why do I still work in comics, what am I trying to prove. I couldn't think straight.
After a while I started to regained my senses but it still shook me to the bone.

SDCC is a beast.

If you've never been it's hard to describe the enormity of it all. The closest comparison I could make is something like Lollapalozza or The World Cup. It's noise, and lights and people pushing and shoving. It's 100,00 different agendas all sharing the same space.
I'm there to work. I'm there to promote Action Lab entertainment, but I'm also there to promote Molly Danger to a new audience. In the interim, I have to promote myself as a creator and it's a difficult thing to try and do all three at the same time. I'm exhausted and I could lie and say that SDCC was awesome, but it wasn't. there are parts that went well. The ALE panel went really well, as did the Comixology and Kickstarter panels I participated in. I got to catch up with old friends whom I'm going to take the time to visit once everyone has recovered.

Still, I freaked out, and that has never happened to me at a convention before.


  1. Were there chocolate covered strawberries at any point?

  2. This comment has been removed by the author.

  3. There were and they were delicious. This happened a day later.